Info - 00 - Abilities
01 Block
Simulation: Your character is blocking when enemy attack you.
NS_Block Loop Behavior : Once Socket Point : Custom Impact Point (from root bone) Attach : X
02 Parry
Simulation: Your character is blocking in perfect timing when enemy attack you
NS_Parry Loop Behavior : Once Socket Point : Custom Impact Point (from root bone) Attach : X
03 Warcry
Simulation: Your character powers up, boosting his attack damage by 100 and resistance by 30%.
Parameter : Radius
NS_Warcry Loop Behavior : Once Socket Point : Chest Point (from root bone) Attach : X Custom Parameter : Radius (Default : 500cm )
04 Retaliate
Simulation: Your character enter a endure stance,is briefly invincible, and deals damage to surrounding enemies as it end.
Parameter : Radius
NS_Retaliate_01_Pre Loop Behavior : Once Socket Point : Chest Point (from root bone) Attach : X
NS_Retaliate_02_Shockwave Loop Behavior : Once Socket Point : Chest Point (from root bone) Attach : X Custom Parameter : Radius , SkeletalMesh
05 Conqueror
Simulation: Your character powers up, boosting his attack damage by 100.
NS_Conqueror_01_Pre Loop Behavior : Once Socket Point : root Attach : X Custom Parameter : Duation.
NS_Conqueror_02_WeaponFlare Loop Behavior : Once Socket Point : root Attach : X
NS_Conqueror_03_Burst Loop Behavior : Once Socket Point : root Attach : X
NS_Conqueror_04_Buff Loop Behavior : Once Socket Point : Hand bone(hand_l , hand_r) Attach : O Custom Parameter : Duration (Default : 3.5 sec)
06 Ambush
Simulation: Your character leaps to a target enemy hero, dealing 100 Ability Damage.
NS_Ambush_Shatter Loop Behavior : Once Socket Point : Custom Attach : X
07 Kick
Simulation: Kick Attack
NS_Kick Loop Behavior : Once Socket Point : Custom Attach : X
08 Stab
Simulation: Stab Attack
NS_Stab Loop Behavior : Once Socket Point : Custom Attach : X
Z axis of the effect face sword end point.
09 Leap
Simulation: Leap
NS_Leap_01_Ribbon Loop Behavior : Infinite Socket Point : Hand bone(hand_l , hand_r ) Attach : O
NS_Leap_02_Land Loop Behavior : Once Socket Point : root Attach : X
10 Unstoppable
Simulation: Dash
*Timed Niagara effect
NS_Unstoppable_01_Chest Loop Behavior : Infinite Socket Point : Chest Point (from root bone) Attach : O Custom Parameter : SkeletalMesh
NS_Unstoppable_02_Root Loop Behavior : Infinite Socket Point : Root Point Attach : O
11 Fury Blast
Simulation: Attacks ground with a forceful blow, firing a blast of projectile forward to deal Physical Damage to enemies in front.
NS_Fury_Blast_01_Projectile Loop Behavior : Infinite Socket Point : None Attach : X ProjectileBP reference: UltraFXWarrior/Demo/Resource/Blueprint/BP_Fury_Wave.BP_Fury_Wave'
NS_Fury_Blast_02_Hit Loop Behavior : Once Socket Point : None Attach : X
Fury Blast is stay stationary in Niagara system. In the demo,it is moved by projectile blueprint.
12 Perseverance
Simulation: Your character enters a defensive stance for up to 2 seconds, dodging incoming attacks.and then regenerates 10% max health.
NS_Perseverance_Chest_01 Loop Behavior : Once Socket Point : Chest Point (from root bone) Attach : X Custom Parameter : Duration (Default : 1 sec)
NS_Perseverance_Chest_02 Loop Behavior : Once Socket Point : Chest Point (from root bone) Attach : O Custom Parameter : SkeletalMesh
13 Fire Slash
Simulation: Fire Slash.
NS_Fire_Slash Loop Behavior : Once Socket Point : Custom Attach : X
14 Shattered Earth
Simulation: Your character smashes the ground and shatters stones, dealing 100 physical damage to enemies in a frontal cone.
NS_Shattered_Earth Loop Behavior : Once Socket Point : Custom Attach : X Custom Parameter : Angle , Length
15 Heavy Strike
Simulation: Your character charges energy , attacking enemies with a forceful blow, knocking them back.
NS_Heavy_Strike_01_ChargingEnergy Loop Behavior : Once Socket Point : Hand Point (hand_r) Attach : X
NS_Heavy_Strike_02_FireWeapon Loop Behavior : Once Socket Point : Hand Point (hand_r) Attach : X
Z axis of the effect face sword end point.
NS_Heavy_Strike_03_Slash Loop Behavior : Once Socket Point : Custom Attach : X
16 WhirlWind_A
Simulation: Unleashes a whirlwind .
NS_WhirlWind Loop Behavior : Once Socket Point : Custom Attach : X
17 WhirlWind_B
Simulation: Unleashes a whirlwind .
NS_WhirlWind_Chest Loop Behavior : Once Socket Point : Chest Point (from root bone) Attach : X
18 Seismic Strike
Simulation: Your character smashes the ground, knocking enemies into the air .
NS_SeismicStrike Loop Behavior : Once Socket Point : Custom Impact Point (from root bone) Attach : X
19 Sparks Hit
Simulation: Sparks Hit
NS_Sparks_Hit Loop Behavior : Once Socket Point : Chest Point (from root bone) Attach : X
20 Blood Hit
Simulation: Blood Hit
NS_Blood_Hit Loop Behavior : Once Socket Point : Chest Point (from root bone) Attach : X
21 Hell Blade
Simulation: Your character thrust your weapon into the ground, dealing 100 Physical Damage to enemies in a circle area ,and then deliver a finishing blow launches enemy in the air.
NS_HellBlade_01_First Loop Behavior : Once Socket Point : Custom Attach : X
NS_HellBlade_02_Loop Loop Behavior : Infinite Socket Point : Custom Attach : X
NS_HellBlade_03_End Loop Behavior : Once Socket Point : Custom Attach : X
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