How To Use

00 How To Use

Drag BP into scene.(/Game/GoodJumpPad/Blurprint/BP_ GoodJumpPad)

01 Blueprint Variable

Trigger Type

Jump On the Pad / Walk On the Pad/ Disable

Use Vision Box

predict user jump height (visible in editor view)

Jump Z Offset End Position

slide to the number to reach jump height

Event Trigger Interval Seconds Time

retrigger time

7 JumpPad Style

  • High Tech Pad

  • Turtle Shell

  • Mushroom

  • Tire / Springs

  • Lotus leaf

  • Stool

Enable Sound / Enable Particle / Enable Post Process

enable sound / particle / post process setting

Scale XY

scale jump pad X&Y axis

Collision Box Extent

control to box extent

Good Jump pad interact with character with"CharacterMovement Component

Sound asset from below link Attribution (CC BY ) (free): "Let's Play with Free Sound Effects" http://taira-komori.jpn.org/freesounden.html

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